05.01.2020

Tribal Wars Premium Points Hack

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Tribal Wars Cheats, Cheat Codes, Hints, TipsTribal Wars Cheats, Codes, Hints and Walkthroughs for PC Games. Browse by PC Games Title: Hints and Tips for:Tribal Wars CheatsTribal WarsHint:-Submitted by: Tim StuartType in cheats as user then for password copy it- then it will say what cheat to dobut you have to give 100 points away.World 9:-Submitted by: RMThe following is a tutorial for the first five days of World 9. The first thingsthat you should concentrate on is upgrading/building your Timber Camp, Clay Pitand Iron mine. Once they are all at about level 5, start concentrating on your military.Upgrade your village HQ to around level 3 to construct the barracks and train about 10Spear Fighters and attack the nearest abandoned village for more resources.

  1. Tribal Wars Premium Points Hack Download

Once youattackers return with the resources, begin upgrading your HQ to level 5 so you can builda Smithy. After saving your resources for awhile, build a statue. This will take a longtime. Also get a wall to about level 5, upgrade various buildings, and train a paladinat the statue.

It seems lame to make it so the premium cant be transferred. Someone paid full price for the transferrable premium points and the people that end up with them are getting a inferior version of it which is not what someone bought in the first place. Is that even allowed? When buying the premium the buyers were told they had to wait the 30-90 days for payment or whatever to clear but nothing else. In the past I believe you guys made people have to wait 2 months to xfer prem made in the exchange.If this system you guys made is broken you could always go back to either of the last 2 forms of tribal wars premium trading or make another.

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The first was having people make market offers through the market using merchants and others accept them using their own merchants. It was uncapped and 1k resources the first few days would sell for 200+ premium (around world 74). The second used market offers also but capped the prem you could get for 1k resources at 15-20 prem (around world 80ish)There really is no reason to prevent someone from giving premium they earn to their friends or tribemates. Someone paid full price for it and it was earned. Not being able to xfer the points really is not what the system was made for. Its just milking it and taking advantage so more people have to purchase points and lots rot unused. Dear Support, I promise you this time: No mentions of bans (personal or general)Third time's charm (thanks for deleting my feedback by the way.

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I love writing texts). So, this will be shorter:- If Innogames cannot keep the Premium Exchange as a viable option for players to gain free PP, then maybe the approach to reduce some Prem features may be the way to go.- TW had the most players when things like the AM or the LA were not introduced- Pay to win is scaring off many experienced players who prefer activity over paying- The fanbase is dwindling due to some intransparent decisions that confuse the community- If money really is the issue, then: Back to the roots! Less features! People will be more inclined to pay 200 PP for the PA instead of: 200 for PA, 200 for AM, 3x150 for +20% res.Not all is bad, of course. I love the paladin skill system (except for the inability to chose the next skill but having to rely on chance - or PPs!). The flags are good game changers as well.

They are even quite fair, as everyone has the chance to earn them without spending PP at all and gaining an advantage, as well as a reward by endurance! Not by paying!The flags are the right approach. Leave the PP-heavy features behind and many more players will pay less PP, but will still pay. The user numbers might again reach the magical numbers they did back in 2009/2010.

But not if you continue this way.- Shadow. Thanks, I have had enough deletions for one evening already^^I am anti AM, yes. You know what and why? I have managed an account for 7 years that ended up having almost 5000 villages.

That really was an achievement back then (in 2013). You could help yourself with legal scripts to ease some of the effort like mass-recruiting scripts. BUT these scripts were ruled out after the AM was introduced. So by making fun of me, you are in the end, happy to pay more for features that were once for free.I long for the worlds that would actually use the map from K0 to K100 and would offer fun for more than a couple of months to interested players.

I have been playing this game since the time when the only 'paid' option available was PA, so have seen how things evolved over time.To be quite honest, I have never needed to resort to what is (essentially) cheating to get enough PP. Since the market option has been put in place all you have to do to get a decent amount of PP is to start a couple of worlds just as a trader.

Within the first few weeks you can easily make thousands of PP quite legally, and if you are using your normal account (I only have one, have always only had one, and am quite happy that way!) that is sufficient for PA, AM and all the rest. OK, if you want to spend thousands of PP to buy resources at the start and try to gain an advantage you may have to work a bit harder, but isn't that all part of the game?Having worked for Inno in the past (as CoMa for another of their games) I know very well that some people will try anything to win (and spoil the game for others), and personally I think this decision is the right one. It will give players who just want to enjoy themselves some hope of being able to do so. I have been playing this game since the time when the only 'paid' option available was PA, so have seen how things evolved over time.To be quite honest, I have never needed to resort to what is (essentially) cheating to get enough PP. Since the market option has been put in place all you have to do to get a decent amount of PP is to start a couple of worlds just as a trader. Within the first few weeks you can easily make thousands of PP quite legally, and if you are using your normal account (I only have one, have always only had one, and am quite happy that way!) that is sufficient for PA, AM and all the rest.

OK, if you want to spend thousands of PP to buy resources at the start and try to gain an advantage you may have to work a bit harder, but isn't that all part of the game?Having worked for Inno in the past (as CoMa for another of their games) I know very well that some people will try anything to win (and spoil the game for others), and personally I think this decision is the right one. It will give players who just want to enjoy themselves some hope of being able to do so. Why do I want to get rid of the LA all of a sudden? It is a fairly priced addition and I never said anything against itWhat I strongly dislike though, is the fact that user made scripts were ruled out once the AM was introduced.

From that day onward, TW was not primarily about the amount of activity anymore, but depended on the amount of PP players are willing to pay. I remember that scripts which would queue buildings when the player was offline were illegal. Now it is legal - provided we buy the option^^Admittedly, it is a nice way of Inno to grant us the option to gain the in-game currency for free, but as there seems to be trouble with the way of some players gaining the PP, a step back from the 'you can pay for anything (from increased res production over to fully automated village builds)', might be the right way to go.A majority of players will sign in on the worlds to just farm PP (me included, I admit) and then turn grey, leaving big holes in the continents. When TW was not commercialised like this, people would actually sign into a world to play it.

Let’s hope this is implimentes on.US. That may be where the problem is most noticeable.For those on.net that don’t know. There’s an ENORMOUS onion ring of empty space between the core and the rim on.US. We’re talking several fields of nothingness the whole way around the world.Dase suggested perhaps inno should enable users to link their accounts across servers and use the pp on either account.The other option so this doesn’t get abused would be allow users one.net account and ONE linked account to a domestic server.Personally I prefer tudadars option of going back to the original method of putting up trades for PP.

Tribal Wars Premium Points Hack Download

It’s far more balanced, however it does lead to account pushing again (guys buying 1000 res for one PP on day one) which is the exact reason it got outlawed. Couldnt inno/TW just lock the pp gained via the premium exchangeand gifts from other members to the world that it was gained on??if players wish to transfer the pp to a new world make it at a reduced amountand only make it possible to transfer pp after either/both accounts have been active on a world for a month or twowhile including something that monitors/tracks the pp transfers between playersshould help narrow down the dodgy players.issues fixed (to a degree)without completely restricting players from helping each other.