This completely revised, full-color edition covers Blender 2.48, including all contributions from the Open Game Yo Frankie! Project.The Blender GameKit starts with an extensive section explaining the basic concepts of 3D design and offering a full introduction to the Blender interface. Through step-by-step tutorials, the book shows how to create models, add motion to them, and turn them into simple games. Experienced 3D artists will appreciate the more complex game demos, the character animation tutorials, the introduction to Python, a tutorial with the Frankie character, and the advanced reference section.The CD contains several playable and editable Blender game demos, created by renowned artists from the Blender community; all the files needed for the tutorials; and Blender 2.48 for all platforms.
Power civil v8i crackle. Blender is a free and open source 3D creation suite that is a real alternative to commercially available 3D design software. A cross-platform software package with millions of downloads annually, Blender is now one of the world's most popular 3D design tools.Although Blender is free, it's intended for design professionals and others motivated to become 3D artists.
The Essential Blender will provide you with the knowledge you need to help integrate Blender into your work and begin to master its powerful creation tools.If you've never tried 3D design before, an introductory chapter will familiarize you with relevant terminology and concepts. If you're already experienced with commercial 3D software, The Essential Blender will get you up to speed with Blender quickly. Introduction by Roland HessChapter 0: How To Get Blender and Install ItChapter 1: An Introduction to 3D ArtChapter 2: The Blender InterfaceChapter 3: Object Manipulation and Basic AnimationChapter 4: Mesh ModelingChapter 5: Multiresolution SculptingChapter 6: Character AnimationChapter 7: Rigging and SkinningChapter 8: Shape KeysChapter 9: Materials and Textures in BlenderChapter 10: UV Unwrapping and PaintingChapter 11: LightingChapter 12: ParticlesChapter 13: Composite and RenderingChapter 14: Preferences and Options: CustomizingChapter 15: Blender BonusesReference.